|August 02, 2014||Tagged Tiny Game Jam, Games|
Navigating a door puzzle:
|July 26, 2014||Tagged Tiny Game Jam, Games|
Use this rocket to escape the pit. Some assembly required.
|July 19, 2014||Tagged Tiny Game Jam, Games|
Car with forward and reverse bump switches:
|July 12, 2014||Tagged Tiny Game Jam, Games|
Escape an asteroid mine using this hydraulic lift:
|July 08, 2014||Tagged Essays|
So a guy crowd funded his potato salad to the tune of $40,000. Some think it's a brilliant joke that deserves every cent. Others are offended that people throw money at a jokester while ignoring projects that demonstrate real skill and hard work.
Here's the deal. Yes, the guy deserves some money and attention for a novel joke, just not that much! He receives that much, not because he deserves that much, but because the Internet works as an amplifier.
The best products (Minecraft, Flappy Bird) become insanely successful. The merely great products (Infiniminer, Piou Piou) linger in obscurity. This isn't "fair". Work that's twice as good may be rewarded a thousand times more. But then life isn't fair. Some are poor, some get cancer, and some had to live through the Middle Ages.
What can you do? You can only accept that rewards are not fairly distributed. Accepting is not liking. Accepting is feeling offended, insulted, and jelous, but keep moving anyway. You are right to feel angry! It isn't fair! But keep working on your projects, for their intrinsic reward, and for the offbeat chance that you become one of the few who are rewarded a thousand fold.
|July 05, 2014||Tagged Tiny Game Jam, Games|
My contraption-building platform game sports a new sci fi look:
|June 28, 2014||Tagged Tiny Game Jam, Games|
Can you figure out how to build this bridge without any blocks falling into the abyss?
|June 24, 2014||Tagged Tiny Game Jam, Games, Martin|
35 years later, I still play with blocks! Building stacks in my physics engine instead of my room. Indie game developer life :D
|June 23, 2014||Tagged Tiny Game Jam, Games|
I'm so proud these stacks of blocks don't fall over in my physics engine!
|June 21, 2014||Tagged Tiny Game Jam, Games|
I've spent four weeks rewriting much of the game to get rid of the play button.