|July 08, 2014||Tagged Essays, Games|
So a guy crowd funded his potato salad to the tune of $40,000. Some think it's a brilliant joke that deserves every cent. Others are offended that people throw money at a jokester while ignoring projects that demonstrate real skill and hard work.
Here's the deal. Yes, the guy deserves some money and attention for a novel joke, just not that much! He receives that much, not because he deserves that much, but because the Internet works as an amplifier.
The best products (Minecraft, Flappy Bird) become insanely successful. The merely great products (Infiniminer, Piou Piou) linger in obscurity. This isn't "fair". Work that's twice as good may be rewarded a thousand times more. But then life isn't fair. Some get lucky, some get cancer, and some had to live through the Middle Ages.
What can you do? You can only accept that rewards are not fairly distributed. Accepting is not liking. Accepting is feeling offended, insulted, and jelous, but keep moving anyway. You are right to feel angry! It isn't fair! But keep working on your projects, for their intrinsic reward, and for the offbeat chance that you become one of the few who are rewarded a thousandfold.
|June 23, 2014||Tagged Odd Bot Out, Games|
I'm so proud these stacks of blocks don't fall over in my physics engine!
|June 19, 2014||Tagged Games, Martin|
We have discovered the essence of indie game development...
|June 17, 2014||Tagged Games, Martin|
Here's why I haven't posted any game dev progress updates for a while:
|May 23, 2014||Tagged Photos, Games, Martin|
Here's my game Vine recording "studio". I use this trick to record the vine while using both hands to play. However it's very hard to play when the pasta is in the way! If you have a better idea, let me know.
|March 16, 2014||Tagged Martin, Odd Bot Out, Games, Photos|
Lately I've come down with a severe case of self-doubt. I have begun to question everything about the game I'm making, even why I'm making it.
It started when I was trying to come up with more puzzle challenges. They all felt contrived, certainly not fun. While I'm having fun thinking up complex contraptions, perhaps that's because it's my physics simulator. Real user might just find the whole experience frustrating.
Now I find myself lost in endless thought experiments, trying to recapture that elusive "fun." As a result I haven't made much progress and the prospect of ever completing the project is starting to feel remote. Perhaps I was overly optimistic to think I could make this entire game, from scratch, by myself.
I try to clear my mind by taking long walks through the forest:
All that snow has melted away and been replaced by beautiful spring weather:
|February 18, 2013||Tagged Blocksworld, Games|
These cars contain few new blocks. Most notable are the rounded wedge, used on the hoods, and its inverse, used as fenders.
|January 24, 2013||Tagged Blocksworld, Boldai, Games|
I'm thrilled to announce that Linden Lab acquires Blocksworld and all other Boldai products!
Our team will start a new Swedish Linden Lab office in central Linköping. We'll continue developing Blocksworld in preparation for a global launch.
|December 02, 2012||Tagged Blocksworld, Games, Videos|
I'm on TV! Well, it's a local Swedish channel. But baby steps... View the interview on their online video stream.
|November 30, 2012||Tagged Blocksworld, Games|