|December 02, 2012||Tagged Blocksworld, Games, Videos|
I'm on TV! Well, it's a local Swedish channel. But baby steps... View the interview on their online video stream.
|June 06, 2012||Tagged Blocksworld, Press, Games, Videos|
Kim Stowe demos Blocksworld at E3 2012.
|March 08, 2012||Tagged Blocksworld, Boldai, Press, Games, Videos|
Touchgen recorded this video of us demoing Blocksworld at GDC 2012. They elected Blocksworld "Morst innovative" of the show. We're still debating if it's a spelling error or a contraction of most and worst ;).
|September 14, 2011||Tagged Raze, Games, Videos|
We're using Brain Builder to create an iPad/iPhone/Android game. No programming or scripting required!
The game is a racing-physics-puzzler (new genre?). You drive a little yellow car over jumps and into obstacles. Complete levels by razing towers of blocks so that the red block ends up on the floor.
|July 29, 2011||Tagged Brain Builder, Videos|
Little simulated people run around trying to avoid giant cubes dropping from the sky.
|July 20, 2011||Tagged Brain Builder, Videos, Martin|
Martin and Magnus use Boldai's Brain Builder tool to develop behaviors for a LEGO Mindstorms battle tank. Their plans for world domination through a robot army are foiled when the robot turns on its creators, starts attacking them, and scares the neighbor's dog.
|May 25, 2011||Tagged Brain Builder, Videos|
As part of our work on a Unity integration of our Brain Builder tool we made this maze demo:
|September 06, 2009||Tagged Trick Trap, Games, Videos|
Trick Trap is an iPhone puzzle platform game that uses advanced artificial intelligence technology for planning to trick and trap you.
The project is currently on hold. While waiting for its release you can check out the Trick Trap web site.
|February 01, 2009||Tagged Andi-Land, Games, Videos|
I love Lisp. But I've noticed that some areas of Lisp programming are relatively unexplored. In particular, there's not much information online about game development using Lisp. And the situation is even worse for accelerated 2D and 3D graphics in Lisp. Therefore I thought I'd write a short how-to based on my own limited experience on the topic.
First, I use the excellent LispWorks Common Lisp implementation for Windows. (LispWorks is available for other platforms but I have no experience with those.) It has a great Emacs-like IDE and can compile your program into a stand-alone executable. If you don't have to create executables, there's a "Personal Edition" available for free.
Second, LispWorks comes with a set of OpenGL bindings out of the box. There's an invaluable example of how to use them in icosahedron.lisp, also in the LispWorks package. Note that the compilation instructions in icosahedron.lisp are wrong. Use these instructions instead. With the example up and running, I used it as the starting point of my experiments.
Third, I wanted to get some content into my 3D game engine. I used the free and impressively full-featured 3D modeling tool Blender. Blender can export models in the XML-based X3D format. This is convenient since you can use an existing XML parser like XMLS to help load the model into memory.
That's it! With these tools I created the retro-style flat-shaded desert island that you see in the screenshot. Also check out the accompanying YouTube video What would you bring to a desert island?. (Be sure to click "watch in HD" to make the text readable.)
Let's look at some pros and cons of what we've learned:
Summing up, I'd say the advantages easily outweigh the disadvantages ;)
|December 04, 2007||Tagged Andi-Land, Games, Videos|
Andi-Land is the only game based on automated theorem proving technology. Download the game and play it on your Windows computer.